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Udemy - Houdini FX Creating a Building Explosion
磁力链接/BT种子名称
Udemy - Houdini FX Creating a Building Explosion
磁力链接/BT种子简介
种子哈希:
44cd18ff1df74c42e5efddd74f67e5ace9681cf3
文件大小:
8.9G
已经下载:
1681
次
下载速度:
极快
收录时间:
2023-07-19
最近下载:
2026-06-12
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文件列表
3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.mp4
564.8 MB
3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.mp4
454.5 MB
5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.mp4
449.2 MB
4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.mp4
354.9 MB
2. Fracturing our Building Geometry/7. Refining our RBD setup.mp4
328.3 MB
2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.mp4
310.0 MB
4. Rendering all of our simulation data/3.1 building_geo_02.zip
307.3 MB
2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.mp4
296.6 MB
2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.mp4
259.7 MB
2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.mp4
250.9 MB
6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.mp4
247.4 MB
4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.mp4
234.4 MB
2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.mp4
229.1 MB
3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.mp4
228.1 MB
5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.mp4
221.4 MB
2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.mp4
220.9 MB
4. Rendering all of our simulation data/6.1 fireball_intLight_01.zip
213.1 MB
2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.mp4
212.2 MB
2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.mp4
212.1 MB
4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.mp4
209.9 MB
4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.mp4
205.9 MB
2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.mp4
198.6 MB
2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.mp4
194.3 MB
4. Rendering all of our simulation data/5.1 fireball_01.zip
187.6 MB
4. Rendering all of our simulation data/10. Reviewing our Renders.mp4
168.4 MB
2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.mp4
165.1 MB
2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.mp4
152.9 MB
4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.mp4
151.6 MB
5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.mp4
147.9 MB
2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.mp4
141.7 MB
4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.mp4
140.0 MB
3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.mp4
135.5 MB
1. Introduction/2. Creating a Clean Plate for our Building.mp4
127.5 MB
2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.mp4
127.4 MB
4. Rendering all of our simulation data/4.1 building_geo_shadow_02.zip
124.0 MB
2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.mp4
123.5 MB
2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.mp4
123.0 MB
2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.mp4
111.8 MB
4. Rendering all of our simulation data/8. Rendering the Embers.mp4
104.9 MB
2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.mp4
101.0 MB
1. Introduction/3. Review of the Building Geometry.mp4
98.5 MB
5. Compositing our Renders and wrapping up the course/4.1 finalComp_01_final_wm.mov
98.3 MB
4. Rendering all of our simulation data/7.1 fireball_glass_refl_01.zip
95.4 MB
2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.mp4
72.8 MB
1. Introduction/1. Finding the Right Building.mp4
68.4 MB
4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.mp4
46.8 MB
1. Introduction/4. Importing our Camera and Building into our scene.mp4
40.2 MB
2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.mp4
38.7 MB
6. Bonus Lectures/1. Welcome to the Bonus Lectures.mp4
32.1 MB
2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.mp4
31.1 MB
4. Rendering all of our simulation data/8.1 embersRender_01.zip
26.5 MB
6. Bonus Lectures/2.1 s06_01_bonus_timingSphere_01.hipnc
10.3 MB
4. Rendering all of our simulation data/8.2 s04_07_embers_render_01.hipnc
10.3 MB
4. Rendering all of our simulation data/7.2 s04_06_fireball_refl_Render_01.hipnc
10.3 MB
4. Rendering all of our simulation data/6.2 s04_05_fireball_intLight_Render_01.hipnc
10.0 MB
4. Rendering all of our simulation data/5.2 s04_04_fireballRender_01.hipnc
9.6 MB
4. Rendering all of our simulation data/4.2 s04_03_shadowPassRender_01.hipnc
9.5 MB
4. Rendering all of our simulation data/1.2 s04_01_staticRender_01.hipnc
9.1 MB
4. Rendering all of our simulation data/3.2 s04_02_dynGeoRender_02.hipnc
9.1 MB
3. Setting up the Fireball and Embers Simulations/4.1 s03_03_embersSetup_02.hipnc
9.0 MB
3. Setting up the Fireball and Embers Simulations/3.1 s03_02_embersSetup_01.hipnc
8.7 MB
3. Setting up the Fireball and Embers Simulations/2.1 s03_01_fireballExplosion_01.hipnc
8.7 MB
2. Fracturing our Building Geometry/22.1 s02_21_hardSurfaceShaderSetup_part3_01.hipnc
7.5 MB
2. Fracturing our Building Geometry/21.2 s02_20_hardSurfaceShaderSetup_part2_01.hipnc
7.4 MB
2. Fracturing our Building Geometry/20.3 s02_19_hardSurfaceShaderSetup_part1_01.hipnc
7.1 MB
4. Rendering all of our simulation data/1.1 lightImage.JPG
6.1 MB
4. Rendering all of our simulation data/1.3 stillFrame_2.0001.exr
3.5 MB
2. Fracturing our Building Geometry/20.1 buildingBG_HD_cleanPlate_2.jpg
2.1 MB
1. Introduction/2.1 buildingBG_HD_cleanPlate_2.jpg
2.1 MB
2. Fracturing our Building Geometry/18.1 s02_17_organizingAllSimGeo_part1_01.hipnc
2.0 MB
2. Fracturing our Building Geometry/19.1 s02_18_organizingAllSimGeo_part2_01.hipnc
2.0 MB
1. Introduction/1.1 buildingBG_HD.jpg
1.9 MB
2. Fracturing our Building Geometry/21.1 buildingBG_HD.jpg
1.9 MB
2. Fracturing our Building Geometry/17.1 s02_16_vellumBlindsSetup_part3_01.hipnc
1.9 MB
2. Fracturing our Building Geometry/16.1 s02_15_vellumBlindsSetup_part2_01.hipnc
1.9 MB
2. Fracturing our Building Geometry/15.1 s02_14_vellumBlindsSetup_part1_01.hipnc
1.8 MB
2. Fracturing our Building Geometry/14.1 s02_13_buildingFractureSetup_addingEdgeCracksPart2_01.hipnc
1.5 MB
2. Fracturing our Building Geometry/13.1 s02_12_buildingFractureSetup_addingEdgeCracksPart1_01.hipnc
1.4 MB
2. Fracturing our Building Geometry/12.1 s02_11_buildingFractureSetup_staticPillarGeoCracks_01.hipnc
1.3 MB
2. Fracturing our Building Geometry/11.1 s02_10_buildingFractureSetup_allCollisionGeo_01.hipnc
1.3 MB
2. Fracturing our Building Geometry/10.1 s02_09_buildingFractureSetup_wallWindowFrameRBD_01.hipnc
1.2 MB
5. Compositing our Renders and wrapping up the course/3.1 s05_02_comp_part_02.ntp
1.2 MB
2. Fracturing our Building Geometry/9.1 s02_08_buildingFractureSetup_blindsRBD_01.hipnc
1.2 MB
2. Fracturing our Building Geometry/8.1 s02_07_buildingFractureSetup_glassRBD_01.hipnc
1.2 MB
2. Fracturing our Building Geometry/7.1 s02_06_buildingFractureSetup_refiningRBD_01.hipnc
1.2 MB
2. Fracturing our Building Geometry/6.1 s02_05_buildingFractureSetup_initialRBD_01.hipnc
1.1 MB
1. Introduction/4.1 buildingLayout_Final.1.bgeo.sc
1.0 MB
5. Compositing our Renders and wrapping up the course/2.2 soot_pass_02.exr
1.0 MB
2. Fracturing our Building Geometry/4.1 s02_04_buildingFractureSetup_wallFrame_01.hipnc
982.6 kB
2. Fracturing our Building Geometry/3.1 s02_03_buildingFractureSetup_glass_01.hipnc
921.3 kB
5. Compositing our Renders and wrapping up the course/2.1 s05_01_comp_part_01.ntp
820.5 kB
1. Introduction/3.1 s01_03_sceneLayout_05.hipnc
720.1 kB
2. Fracturing our Building Geometry/20.2 Concrete1.tif
673.4 kB
2. Fracturing our Building Geometry/2.1 s02_02_buildingFractureSetup_arches_01.hipnc
456.3 kB
2. Fracturing our Building Geometry/1.1 s02_01_buildingFractureSetup_Pillars_01.hipnc
442.4 kB
1. Introduction/4.3 s01_04_cameraBuildingImport_01.hipnc
208.0 kB
5. Compositing our Renders and wrapping up the course/2. Creating our Comp - Part 1.srt
63.9 kB
3. Setting up the Fireball and Embers Simulations/2. Setting up the sparse fireball simulation.srt
62.6 kB
3. Setting up the Fireball and Embers Simulations/3. Setting up the particle embers simulation - part 1.srt
49.3 kB
4. Rendering all of our simulation data/5. Rendering the Fireball Explosion.srt
47.5 kB
2. Fracturing our Building Geometry/20. Setting up shaders on our Hard Surface Geometry - part 1.srt
39.5 kB
6. Bonus Lectures/2. Using a timing sphere to trigger the RBD's.srt
35.5 kB
2. Fracturing our Building Geometry/15. Adding a Vellum Window Blinds setup - part 1.srt
34.7 kB
5. Compositing our Renders and wrapping up the course/3. Creating our Comp - Part 2.srt
33.0 kB
2. Fracturing our Building Geometry/7. Refining our RBD setup.srt
30.8 kB
3. Setting up the Fireball and Embers Simulations/1. Comparing sparse and dense solver methods.srt
30.1 kB
2. Fracturing our Building Geometry/6. Initial RBD setup of our Pillars.srt
30.0 kB
4. Rendering all of our simulation data/6. Rendering the Fireball Interactive Light.srt
28.1 kB
2. Fracturing our Building Geometry/18. Organizing all our simulation Geometry - part 1.srt
25.4 kB
2. Fracturing our Building Geometry/21. Setting up shaders on our Hard Surface Geometry - part 2.srt
25.2 kB
2. Fracturing our Building Geometry/13. Adding Extra edge Fracture RBD sims - part 1.srt
24.8 kB
4. Rendering all of our simulation data/3. Rendering the Dynamic Building Data.srt
23.8 kB
2. Fracturing our Building Geometry/8. Setting up the Glass RBD's.srt
23.1 kB
2. Fracturing our Building Geometry/1. Fracturing the Pillar Geometry.srt
22.3 kB
4. Rendering all of our simulation data/1. Rendering the static clean frame of our building.srt
22.3 kB
2. Fracturing our Building Geometry/17. Adding a Vellum Window Blinds setup - part 3.srt
21.5 kB
2. Fracturing our Building Geometry/4. Fracturing the Wall and Window frame Geometry.srt
21.0 kB
2. Fracturing our Building Geometry/16. Adding a Vellum Window Blinds setup - part 2.srt
20.1 kB
4. Rendering all of our simulation data/7. Rendering the Fireball Reflection.srt
18.4 kB
4. Rendering all of our simulation data/10. Reviewing our Renders.srt
17.6 kB
1. Introduction/2. Creating a Clean Plate for our Building.srt
16.8 kB
3. Setting up the Fireball and Embers Simulations/4. Setting up the particle embers simulation - part 2.srt
16.4 kB
2. Fracturing our Building Geometry/14. Adding Extra edge Fracture RBD sims - part 2.srt
15.3 kB
2. Fracturing our Building Geometry/9. Setting up the Blinds RBD's.srt
15.0 kB
4. Rendering all of our simulation data/4. Setting up the Shadow Pass Render.srt
14.8 kB
4. Rendering all of our simulation data/8. Rendering the Embers.srt
14.7 kB
2. Fracturing our Building Geometry/12. Adding Fracture cracking to the Static Pillar Geometry.srt
14.6 kB
2. Fracturing our Building Geometry/3. Fracturing the Glass Geometry.srt
14.3 kB
2. Fracturing our Building Geometry/11. Setting up the Collision Geometry.srt
12.8 kB
2. Fracturing our Building Geometry/22. Setting up shaders on our Hard Surface Geometry - part 3.srt
12.6 kB
5. Compositing our Renders and wrapping up the course/4. Wrapping up the Course.srt
11.8 kB
1. Introduction/3. Review of the Building Geometry.srt
11.0 kB
1. Introduction/1. Finding the Right Building.srt
10.2 kB
2. Fracturing our Building Geometry/10. Setting up the Wall and Window Frame RBD's.srt
10.2 kB
2. Fracturing our Building Geometry/19. Organizing all our simulation Geometry - part 2.srt
6.9 kB
2. Fracturing our Building Geometry/5. Fixing the Edge Detail Problem Geometry.srt
5.9 kB
4. Rendering all of our simulation data/2. Fixing our Missing Cap Geometry before we render.srt
4.5 kB
1. Introduction/4. Importing our Camera and Building into our scene.srt
3.6 kB
2. Fracturing our Building Geometry/2. Fracturing the Arch Geometry.srt
3.3 kB
6. Bonus Lectures/1. Welcome to the Bonus Lectures.srt
3.3 kB
1. Introduction/4.2 camera_01.abc
2.0 kB
4. Rendering all of our simulation data/9. Note about the next lecture.html
370 Bytes
5. Compositing our Renders and wrapping up the course/1. A note about Natron.html
100 Bytes
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